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This makes it handy to be crafted right before a fight.
The Ham Bat can be crafted from spoiled meat and will be fully fresh when crafted. It's more effective to craft the Ham Bat in Winter because during that season spoilage rate is reduced by 25%. It is also an efficient weapon against Bosses due to their large Health pools. The unlimited uses make it ideal for dealing damage to mobs and entities that don't fight back, like Spider Dens and Snurtles.
One alternative is to feed meat to a single Pig and select a neutral Pig as an attack target this will cause surrounding neutral Pigs to become aggressive towards the player's Pig follower and kill it, causing it to drop resources.
Having four spare Monster Meat, feeding them to a Pig (resulting in it turning into a Werepig) and then slaying the Werepig can result in the player receiving all of the necessary ingredients needed for crafting, excluding the Twigs. The Ham Bat will last longer when put into an Ice Box, Insulated Pack, Sea Sack, Chef Pouch and Snow Chester. It becomes weaker than a Tentacle Spike after 2.86 days, weaker than a Battle Spear after 5.71 days, and on the 8.67th day, it's about as powerful as a Spear. The highest damage is 59.5 when fresh, and the damage decreases by about 0.37 per minute or 2.975 per day until it reaches its lowest damage of 29.75, just before turning into Rot. In the Reign of Giants and Shipwrecked DLCs, the Ham Bat's damage will now decrease as the weapon spoils. The Ham Bat requires 1 Pig Skin, 2 Twigs, and 2 Meat to craft and an Alchemy Engine to prototype. Despite being made out of meat, it cannot be eaten by the player or other mobs and will not anger a Bunnyman when in the player's possession. It spoils after 10 days and has unlimited uses during this period. The Ham Bat is a Melee Weapon which deals 59.5 damage.